# Kvízman: a quiz app

We promise clients we build their products as if they were ours. Kvízman really is ours. A quiz app for everyone who goes to pub quizzes and wants to get better at them: Daily Quiz, leagues, over 600 topics and a cheeky mascot called Kvído. We built it ourselves from brand to operations, and it reached the stores in 11 weeks.

Aestio — case study: https://aestio.cz/en/projects/kvizman-quiz-app
Product website: https://kvizman.cz/
Profiles: https://www.wikidata.org/wiki/Q142090748, https://apps.apple.com/cz/app/kv%C3%ADzman/id6827564213, https://play.google.com/store/apps/details?id=cz.kvizman.app, https://www.youtube.com/channel/UCMAmP8Y77LH9kns-cCnYHbw, https://www.facebook.com/kvizmancz, https://www.instagram.com/kvizmancz

- **Client**: Aestio own product
- **Services**: Brand, design, development, operations
- **Platforms**: iOS and Android
- **Year**: 2026

## In short

- **Challenge**: Thousands of people go to pub quizzes every week, but there was nowhere to train between the nights.
- **Solution**: A Czech app with a Daily Quiz, leagues, over 600 topics and six minigames that we designed, built and run ourselves.
- **Result**: After about 11 weeks it launched on the App Store and Google Play in November 2026 with over 40,000 questions across more than 600 topics.

## Thousands of people in pubs and nowhere to train

Pub quizzes are a regular night out in Czechia. The season runs from September to June, teams play in leagues and general knowledge across every field decides the standings. But there was nowhere to prepare between the nights: organisers mostly publish invitations and results, and foreign quiz games offer translated content that doesn't help much in a Czech pub.  So we decided to build it ourselves. We promise clients we treat their product like our own. This was the chance to prove it for real: our own brand, our own money and our own ratings in the stores.

> “One of the largest Czech organisers says its quizzes bring 17,000 people to 400 venues every week.”

Goal: a Czech app people come back to every day.

## A new reason to come back every morning

Kvízman runs on a short daily loop. You play your first quiz within a minute, and every answer tells you why it is correct. One simple rule holds the game together: whatever is gameplay gets one colour, one big number and one button. The app is free to download, and the Klub géniů subscription unlocks all topics, unlimited energy and Specials.

- **Morning: Daily Quiz**: 20 questions across 4 topics, the same for the whole league, so there is something to talk about.
- **Sunday: the league**: A weekly competition with promotion and relegation, from Rookie all the way to Legend.
- **On the go: minigames**: Six short games for a few spare minutes, new every day at midnight.
- **Evening: the topic map**: Over 600 topics from geography to pop culture, and stars to collect for each one.

## Eight reasons to open Kvízman again tomorrow

- **Topic map**: Over 600 topics from geography to pop culture. Collect stars for each one and see straight away where your gaps are.
- **An explanation for every answer**: After each question you find out why the answer is correct. Next time you will know it.
- **Daily Quiz and a friends leaderboard**: The same 20 questions for the whole league every day. Alongside it you keep an eye on your friends' scores.
- **Leagues with promotion**: Five levels from Rookie to Legend. Every week players move up and down, so there is always something to play for.
- **Six minigames**: Rychlovka, Slovo na 5, Pravda / Lež, Mini Sudoku, Hádej kdo jsem and Máš to spočítané.
- **Mini Sudoku**: A new 6 × 6 grid every day. A short game you will happily come back to tomorrow.
- **Kvído**: A cheeky raccoon who comments on every result. During the questions themselves he stays quiet, so he doesn't get in the way.
- **Multiplayer quiz**: Play against others round by round and see the standings and statistics at the end.

## From prototype to the stores in 11 weeks

About 11 weeks passed between the first prototype in August and the release on 7 November. The same people led the brand, the product and the launch throughout.

- **August 2026 — Prototype**: Game loop, first screens and the app foundation.
- **September 2026 — Brand and system**: Voice, mascot, category colours and the design system.
- **October 2026 — Game experience**: Leagues, sound, mascot animation and store preparation.
- **November 2026 — Release**: App Store on 7 Nov, Google Play on 8 Nov and the start of operations.

## One codebase for two platforms

- **Stack**: Kotlin Multiplatform, Compose Multiplatform, Firebase, iOS, Android

### Why one codebase?

The iOS and Android apps come from a single codebase, so every new game or league change reaches everyone at once. Firebase looks after the data, so a small team runs no servers of its own and spends its time on the game.

## The app is out, now the data decides

- **Release**: On the App Store since 7 November 2026 and on Google Play since 8 November 2026, with over 40,000 questions across more than 600 topics.
- **Brand**: A complete brand book, design system, sound identity and mascot animation that the app, the website and social media all draw on.
- **What we learned**: Our first screen designs looked like any other app and you couldn't see the brand in them. They started working once every game moment got one colour, one number or sentence and one button.
- **What it means for you**: We went all the way from brand to store release at our own expense. We build apps for clients the same way.
- **What's next**: We are now collecting the first retention data and will adjust the Daily Quiz and leagues accordingly. The next step is an international version.

## Frequently asked questions

### How much does a similar mobile app cost?

It depends mainly on the number of game or product features in the first release, the content and the services to connect. We price from the scope and the rate in our public price list. After a free intro call we will send a quote split into phases.

### How long does development take?

Kvízman went from start to the stores in about 11 weeks. The scope of the first release sets the length, so we begin with a clickable prototype and a smaller part that reaches people quickly. You get dates by phase, including store preparation, where approval takes its own time.

### Is one codebase for iOS and Android worth it?

For most products, yes. Kotlin Multiplatform with Compose shares logic and interface, and you ship changes on both platforms at once. Where a product needs a platform-specific feature, we write it natively.

