• Own product
  • Mobile app
  • Product design

Kvízman: a quiz app

training for pub quizzes.

We promise clients we build their products as if they were ours. Kvízman really is ours. A quiz app for everyone who goes to pub quizzes and wants to get better at them: Daily Quiz, leagues, over 600 topics and a cheeky mascot called Kvído. We built it ourselves from brand to operations, and it reached the stores in 11 weeks.

A hand holding an iPhone with the topic map in the Kvízman app
Client
Aestio own product
Services
Brand, design, development, operations
Platforms
iOS and Android
Year
2026

In numbers

  • 40,000+Questions
  • 600+Topics
  • 11Weeks to release
  • 2Platforms

In short

Challenge

Thousands of people go to pub quizzes every week, but there was nowhere to train between the nights.

Solution

A Czech app with a Daily Quiz, leagues, over 600 topics and six minigames that we designed, built and run ourselves.

Result

After about 11 weeks it launched on the App Store and Google Play in November 2026 with over 40,000 questions across more than 600 topics.

01 Story

Thousands of people in pubs and nowhere to train

Pub quizzes are a regular night out in Czechia. The season runs from September to June, teams play in leagues and general knowledge across every field decides the standings. But there was nowhere to prepare between the nights: organisers mostly publish invitations and results, and foreign quiz games offer translated content that doesn't help much in a Czech pub. So we decided to build it ourselves. We promise clients we treat their product like our own. This was the chance to prove it for real: our own brand, our own money and our own ratings in the stores.

Goal: a Czech app people come back to every day.

“One of the largest Czech organisers says its quizzes bring 17,000 people to 400 venues every week.”

Research into Czech pub quiz organisers, Aestio, October 2026

02 Product

A new reason to come back every morning

Kvízman runs on a short daily loop. You play your first quiz within a minute, and every answer tells you why it is correct. One simple rule holds the game together: whatever is gameplay gets one colour, one big number and one button. The app is free to download, and the Klub géniů subscription unlocks all topics, unlimited energy and Specials.

  • Morning: Daily Quiz

    20 questions across 4 topics, the same for the whole league, so there is something to talk about.

  • Sunday: the league

    A weekly competition with promotion and relegation, from Rookie all the way to Legend.

  • On the go: minigames

    Six short games for a few spare minutes, new every day at midnight.

  • Evening: the topic map

    Over 600 topics from geography to pop culture, and stars to collect for each one.

What you will find in the app

Eight reasons to open Kvízman again tomorrow

03 Process

From prototype to the stores in 11 weeks

About 11 weeks passed between the first prototype in August and the release on 7 November. The same people led the brand, the product and the launch throughout.

  1. August 2026

    Prototype

    Game loop, first screens and the app foundation.

  2. September 2026

    Brand and system

    Voice, mascot, category colours and the design system.

  3. October 2026

    Game experience

    Leagues, sound, mascot animation and store preparation.

  4. November 2026

    Release

    App Store on 7 Nov, Google Play on 8 Nov and the start of operations.

04 Technology

One codebase for two platforms

  • Kotlin Multiplatform
  • Compose Multiplatform
  • Firebase
  • iOS
  • Android

Why one codebase?

The iOS and Android apps come from a single codebase, so every new game or league change reaches everyone at once. Firebase looks after the data, so a small team runs no servers of its own and spends its time on the game.

05 Results

The app is out, now the data decides

Release
On the App Store since 7 November 2026 and on Google Play since 8 November 2026, with over 40,000 questions across more than 600 topics.
Brand
A complete brand book, design system, sound identity and mascot animation that the app, the website and social media all draw on.
What we learned
Our first screen designs looked like any other app and you couldn't see the brand in them. They started working once every game moment got one colour, one number or sentence and one button.
What it means for you
We went all the way from brand to store release at our own expense. We build apps for clients the same way.
What's next
We are now collecting the first retention data and will adjust the Daily Quiz and leagues accordingly. The next step is an international version.

06 Team

Who worked on the project

  • Jan CikrleJan CikrleProduct and design
  • Matúš SeleckýMatúš SeleckýFull-stack development
  • Jan MaloušekJan MaloušekMobile development
  • Bibiana ŤurekováBibiana ŤurekováProject management

A similar project?

Frequently asked questions

It depends mainly on the number of game or product features in the first release, the content and the services to connect. We price from the scope and the rate in our public price list. After a free intro call we will send a quote split into phases.

Kvízman went from start to the stores in about 11 weeks. The scope of the first release sets the length, so we begin with a clickable prototype and a smaller part that reaches people quickly. You get dates by phase, including store preparation, where approval takes its own time.

For most products, yes. Kotlin Multiplatform with Compose shares logic and interface, and you ship changes on both platforms at once. Where a product needs a platform-specific feature, we write it natively.

Planning a similar app?

We will build it as if it were ours and help you run it too.

I want an app like this
Bibiana ŤurekováBibiana Ťureková, Project managerWe reply within 24 hours, free consultation

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